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Starting monstrously over-ambitious projects is time-honoured approach to learning CGI. Three of mine are worth a mention. Two I have outright abandoned; one I still hold out a sliver of hope I may resurrect it in some fashion. A word to CGI newbies - should you find yourself biting off more than you can chew, it doesn't matter. I learend a hell of a lot making these, so I don't consider it time wasted by any means..  | Deep Space Force An evolution of Project Orion. Currently 4min 45 seconds long it shows a battle between fleets of enormous armed and amoured Orion-drive spacecraft. In fact all it really shows at the moment is the predlude to such a battle. I stopped once the first missiles were fired due to a tripple whammy of problems : I started my PhD, Medieval 2 Total War was released, and the missile swarms were difficult to animate. Someday I'd like to renew this, making it shorter and more focused. View the gallery here. |  | Suicidal Adventure Land A quite derranged project derived from other much less derranged projects. Started as a perfeclty innocent way to test then-new render features, ending up as a massive... umm... thing. There aren’t many appropriate adjectives to describe huge stone structures with very dangerous playgrounds on top. The project was derailed on having to rescale quite a bit of it due to a mistake, which meant it would mean hugely more work to complete it. Gallery here. |  | 2001 : A Short Odyssey A hoplessly ambitious project to render every space scene in the novel “2001” that wasn't featured in the film, as well as some scenes that were for continuity. I started this way back in March 2003, so keep in mind that Blender didn't even have raytracing then (and my computer had 128MB RAM !). View the gallery here and the animation here. |
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